Retrieves logs generated during the import of the asset at path.
Additional resources: ImportLog, AssetImportContext.LogImportError, AssetImportContext.LogImportWarning.
using UnityEngine; using UnityEditor;
public class GetImportLogExample { [MenuItem("Tools/GetImportLogExample")] static void Example() { var assetPath = "Path/To/Your/Asset"; //Get import log for the specified asset var log = AssetImporter.GetImportLog(assetPath); //Log the import log entries if (log != null) { Debug.Log($"Import log for {assetPath}: {log.logEntries.Length} entries."); foreach (var entry in log.logEntries) { Debug.Log(entry.message); } } else { Debug.Log($"No import log found for {assetPath}"); } } }