Retrieves the asset importer for the asset at path.
Additional resources: ModelImporter, TextureImporter, AudioImporter.
using UnityEngine; using UnityEditor; public class GetAtPathExample { [MenuItem("Tools/GetAtPathExample")] static void Example() { //Get AssetImporter for a specific asset var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); //Set AssetBundleName importer.assetBundleName = "new_asset_pack_bundle_name"; Debug.Log($"Set AssetBundleName to: {importer.assetBundleName} for: {importer.assetPath}"); } }