The value is true when no meta file is provided with the imported asset.
using UnityEngine; using UnityEditor;
public class ImportSettingsMissingExample : MonoBehaviour { [MenuItem("Tools/ImportSettingsMissingExample")] static void Example() { var importers = AndroidAssetPackImporter.GetAllImporters(); foreach (var importer in importers) { //Get the importSettingsMissing property var isMissing = importer.importSettingsMissing; var path = importer.assetPath; //Check if import settings are missing and re-import the asset if needed if (isMissing) { AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate); Debug.Log($"Import settings were missing for: {path}. Asset re-imported."); } else { Debug.Log($"Import settings are present for: {path}"); } } } }