Parameter | Description |
---|---|
geometry | The Circle geometry used to check overlap. This must be in world-space. |
filter | The filter to control what results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Circle geometry. A circle with a radius of zero is equivalent to PhysicsWorld.OverlapPoint. See CircleGeometry, QueryFilter, WorldOverlapResult and Allocator
Parameter | Description |
---|---|
geometry | The Capsule geometry used to check overlap. This must be in world-space. |
filter | The filter to control what results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Capsule geometry. See CapsuleGeometry, QueryFilter, WorldOverlapResult and Allocator.
Parameter | Description |
---|---|
geometry | The Polygon geometry used to check overlap. This must be in world-space. |
filter | The filter to control what results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Polygon geometry. See PolygonGeometry, QueryFilter, WorldOverlapResult and Allocator.
Parameter | Description |
---|---|
geometry | The Segment geometry used to check overlap. This must be in world-space. |
filter | The filter to control what results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Segment geometry. See SegmentGeometry, QueryFilter, WorldOverlapResult and Allocator.
Parameter | Description |
---|---|
geometry | The Chain-Segment geometry used to check overlap. This must be in world-space. |
filter | The filter to control what results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldOverlapResult> The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns all shapes that overlap the provided Chain-Segment geometry. See ChainSegmentGeometry, QueryFilter, WorldOverlapResult and Allocator.