Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

ChainSegmentGeometry

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

The geometry of a chain line segment with one-sided collision which only collides on the "right" side. Several of these are generated for a chain, connected as ghost1 -> point1 -> point2 -> ghost2.

Static Properties

Property Description
defaultGeometry Get the default Chain Segment.

Properties

Property Description
ghost1 The tail ghost vertex
ghost2 The head ghost vertex
isValid Check if the geometry is valid or not.
segment The Segment.

Constructors

Constructor Description
ChainSegmentGeometry Create a default ChainSegment. See ChainSegmentGeometry.defaultGeometry.

Public Methods

Method Description
CalculateAABB Calculate the AABB of the geometry.
CastRay Calculate if a world ray intersects the geometry. See CastResult.
CastShape Calculate if a cast shape intersects the geometry. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. See CastShapeInput and CastResult.
ClosestPoint Calculate the closest point on this geometry to the specified point.
InverseTransform Inverse-Transform the geometry.
Transform Transform the geometry.