Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

CircleGeometry

struct in UnityEngine.LowLevelPhysics2D

/

Implemented in:UnityEngine.Physics2DModule

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Description

The geometry of a closed circle. See PhysicsBody.CreateShape.

Static Properties

Property Description
defaultGeometry Get the default Circle.

Properties

Property Description
center The local center.
isValid Check if the geometry is valid or not.
radius The radius.

Constructors

Constructor Description
CircleGeometry Create a default Circle. See CircleGeometry.defaultGeometry.

Public Methods

Method Description
CalculateAABB Calculate the AABB of the geometry.
CalculateMassConfiguration Calculate the mass configuration of the geometry.
CastRay Calculate if a world ray intersects the geometry. See CastResult.
CastShape Calculate if a cast shape intersects the geometry. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. See CastShapeInput and CastResult.
ClosestPoint Calculate the closest point on this geometry to the specified point.
Intersect Check the intersection between this geometry and another.
InverseTransform Inverse-Transform the geometry.
OverlapPoint Calculate if a point overlaps the geometry.
Transform Transform the geometry.

Static Methods

Method Description
Create Create Circle.