| Method |
Description |
| CalculateAABB |
Calculate the AABB of the geometry.
|
| CalculateMassConfiguration |
Calculate the mass configuration of the geometry.
|
| CastRay |
Calculate if a world ray intersects the geometry.
See CastResult.
|
| CastShape |
Calculate if a cast shape intersects the geometry.
Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required.
See CastShapeInput and CastResult.
|
| ClosestPoint |
Calculate the closest point on this geometry to the specified point.
|
| Intersect |
Check the intersection between this geometry and another.
|
| InverseTransform |
Inverse-Transform the geometry.
|
| OverlapPoint |
Calculate if a point overlaps the geometry.
|
| Transform |
Transform the geometry.
|