Parameter | Description |
---|---|
geometry | The Circle geometry used to cast through the world. This must be in world-space. |
translation | The translation relative to the geometry defining the direction the geometry will move through the world. |
filter | The filter to control what results are returned. |
castMode | Controls how many and in what order the results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldCastResult> The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns the shape(s) that intersect the specified Circle geometry as it is cast through the world. See QueryFilter, WorldCastMode, WorldCastResult and Allocator
Parameter | Description |
---|---|
geometry | The Capsule geometry used to cast through the world. This must be in world-space. |
translation | The translation relative to the geometry defining the direction the geometry will move through the world. |
filter | The filter to control what results are returned. |
castMode | Controls how many and in what order the results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldCastResult> The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns the shape(s) that intersect the specified Capsule geometry as it is cast through the world. See QueryFilter, WorldCastMode, WorldCastResult and Allocator.
Parameter | Description |
---|---|
geometry | The Polygon geometry used to cast through the world. This must be in world-space. |
translation | The translation relative to the geometry defining the direction the geometry will move through the world. |
filter | The filter to control what results are returned. |
castMode | Controls how many and in what order the results are returned. |
allocator | The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent. |
NativeArray<WorldCastResult> The query cast results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.
Returns the shape(s) that intersect the specified Polygon geometry as it is cast through the world. See QueryFilter, WorldCastMode, WorldCastResult and Allocator.