struct in UnityEngine.LowLevelPhysics2D
/
Implemented in:UnityEngine.Physics2DModule
The results from performing any Cast query against the PhysicsWorld.
Property | Description |
---|---|
fraction | The fraction of the query cast distance the shape would move to the point of detection, in the range [0, 1]. |
isValid | Check if the result is valid. |
normal | The surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the WorldCastResult.fraction being zero and WorldCastResult.point being an arbitrary point in the overlapped region. See WorldCastResult.point. |
point | The point of contact. |
shape | The shape that was detected by the cast. |