Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsShape.ShapeProxy Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public PhysicsShape.ShapeProxy(Vector2 point);

Parameters

Parameter Description
point The point to represent.

Description

Create a shape proxy representing a single point.


Declaration

public PhysicsShape.ShapeProxy(LowLevelPhysics2D.CircleGeometry circleGeometry);

Parameters

Parameter Description
circleGeometry The geometry to use.

Description

Create a shape proxy using the specified Circle.


Declaration

public PhysicsShape.ShapeProxy(LowLevelPhysics2D.CapsuleGeometry capsuleGeometry);

Parameters

Parameter Description
capsuleGeometry The geometry to use.

Description

Create a shape proxy using the specified Capsule.


Declaration

public PhysicsShape.ShapeProxy(LowLevelPhysics2D.PolygonGeometry polygonGeometry);

Parameters

Parameter Description
polygonGeometry The geometry to use.

Description

Create a shape proxy using the specified Polygon.


Declaration

public PhysicsShape.ShapeProxy(LowLevelPhysics2D.SegmentGeometry segmentGeometry);

Parameters

Parameter Description
segmentGeometry The geometry to use.

Description

Create a shape proxy using the specified Segment.


Declaration

public PhysicsShape.ShapeProxy(LowLevelPhysics2D.ChainSegmentGeometry chainSegmentGeometry);

Parameters

Parameter Description
chainSegmentGeometry The geometry to use.

Description

Create a shape proxy using the specified ChainSegment.