Various physics queries.
Method | Description |
---|---|
CapsuleAndCapsule | Check the intersection between Capsule and Capsule geometries. |
CapsuleAndCircle | Check the intersection between Capsule and Circle geometries. |
CastShapes | Cast two shape proxies against each other. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. |
ChainSegmentAndCapsule | Check the intersection between ChainSegment and Capsule geometries. |
ChainSegmentAndCircle | Check the intersection between ChainSegment and Circle geometries. |
ChainSegmentAndPolygon | Check the intersection between ChainSegment and Polygon geometries. |
CircleAndCircle | Check the intersection between Circle and Circle geometries. |
PolygonAndCapsule | Check the intersection between Polygon and Capsule geometries. |
PolygonAndCircle | Check the intersection between Polyon and Circle geometries. |
PolygonAndPolygon | Check the intersection between Polygon and Polygon geometries. |
SegmentAndCapsule | Check the intersection between Segment and Capsule geometries. |
SegmentAndCircle | Check the intersection between Segment and Circle geometries. |
SegmentAndPolygon | Check the intersection between Segment and Polygon geometries. |
SegmentDistance | Calculate the distance and closest points between two segments. |
ShapeDistance | Calculate the distance and closest points between two shape proxies. |
ShapeTimeOfImpact | Calculate the upper bound on time before two shape proxies penetrate i.e. the time-of-impact. Time is represented as a fraction in the range [0, maxInterval]. This uses a swept separating axis and may miss some intermediate, non-tunneling collisions. |