Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

PhysicsQuery.CastShapes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void CastShapes(LowLevelPhysics2D.PhysicsQuery.CastShapePairInput castShapePairInput);

Parameters

Parameter Description
castShapePairInput The input describing the shape proxies and how they should move.

Description

Cast two shape proxies against each other. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required.