Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

FrameTiming

struct in UnityEngine.AdaptivePerformance

/

Implemented in:UnityEngine.AdaptivePerformanceModule

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Description

FrameTiming stores timing information about CPU, GPU, and the overall frame time.

Properties

Property Description
AverageCpuFrameTime Returns the main thread CPU time as an average over the past 100 frames (in seconds). Returns -1.0f if this is not available (for example, in the first frame or directly after resume). The CPU time includes only the time the CPU spent executing Unity's main and/or render threads.
AverageFrameTime The overall frame time as an average over the past 100 frames (in seconds). Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).
AverageGpuFrameTime Returns the overall frame time as an average over the past 100 frames (in seconds). Returns -1.0f if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).
CurrentCpuFrameTime Returns the main thread CPU time of the last frame (in seconds). The CPU time includes only time the CPU spent executing Unity's main and/or render threads. Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).
CurrentFrameTime The overall frame time in seconds. Returns -1.0f if no timing information is available (for example, in the first frame or directly after resume).
CurrentGpuFrameTime Returns the GPU time of the last completely rendered frame (in seconds). Returns -1.0f if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).