Version: Unity 6.3 Beta (6000.3)
LanguageEnglish
  • C#

FrameTiming.CurrentGpuFrameTime

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public float CurrentGpuFrameTime;

Description

Returns the GPU time of the last completely rendered frame (in seconds). Returns -1.0f if no timing information is available. The GPU time only includes the time the GPU spent on rendering a frame (for example, in the first frame or directly after resume).