Learn how to build, optimize, and distribute Unity projects for Web.
Page | Description |
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Web build settings | Change the build settings for your Web application. |
Web Build folder | Understand the contents of the folder Unity creates when you build a Web application. |
AssetBundles in Web | Use AssetBundles to reduce load times of Web applications. |
Distribution size and code stripping | Reduce the size of Web builds and remove unused code. |
Optimize your Web build | Optimize your build with these recommended settings. |
Optimize your Web build for mobile | Optimize your build with these recommended mobile-specific settings. |
Profile a Web build | Record performance data for Web builds using the Unity ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info See in Glossary. |
Web templates | Access and create custom Web templates. |
Deploy Web application | Deploy a Web build. |
Web server configuration code samples | Code samples to configure Nginx, Apache, and IIS servers with WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity Web build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary builds. |