Version: Unity 6.3 Beta (6000.3)
Language : English
Prebuilt shaders render pipeline compatibility reference
Creating a material from a prebuilt shader

Configuring material properties in prebuilt shaders

Techniques for using the properties of a prebuilt shaderA program that runs on the GPU. More info
See in Glossary
to change how materials look.

Page Description
Creating a material from a prebuilt shader Learn how the the Standard shader allows for many configurations in order to represent a variety of material types.
Metallic and specular workflows Choose a shader workflow in a prebuilt material to determine how Unity calculates reflections.
Configure reflections in prebuilt shaders Set the color and intensity of reflections in a prebuilt material.
Reference for metallic and specular values of real surfaces Choose appropriate metallic and specular values to simulate real-world materials.
Texture maps Use texture maps to add detail to the surface of a model.

Additional resources

Prebuilt shaders render pipeline compatibility reference
Creating a material from a prebuilt shader