Resources for using prebuilt shadersA program that runs on the GPU. More info
See in Glossary to create a wide range of materials, from simple unlit colors to physically-based lit surfaces.
| Page | Description |
|---|---|
| Introduction to shaders | Understand the different types of shader, and key terminology. |
| Prebuilt shaders render pipeline compatibility reference | Explore which prebuilt shaders are compatible with which render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary. |
| Configuring material properties in prebuilt shaders | Techniques for using the properties of a prebuilt shader to change how materials look. |
| Prebuilt shaders in the Universal Render Pipeline (URP) | Resources for using shaders such as Lit, Simple Lit and Baked Lit in URP. |
| Prebuilt shaders in the Built-In Render Pipeline | Resources for using the Standard Shader, Standard ParticleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info See in Glossary Shaders, or the Autodesk Interactive shader in the Built-In Render Pipeline. |
| Legacy prebuilt shaders | Resources for the over 80 legacy shaders that are included in Unity for backwards compatibility, but aren’t recommended for new projects. |