Version: Unity 6.3 Beta (6000.3)
Language : English
Scripting with Adaptive Performance
Introduction to providers

Providers

Connect Adaptive Performance to device performance data by configuring and managing providers.

Topic Description
Introduction to providers Use providers to get performance data from a device.
Basic provider Understand the Basic provider, a built-in generic provider that works with performance metrics collected using the FrameTimingManager API.
Adaptive Performance provider settings reference Explore the settings available for Adaptive Performance providers.
Create a custom provider Implement your own custom providers for Adaptive Performance.
Provider lifecycle management Learn how Adaptive Performance manages the lifecycle of its providers automatically by integrating with Unity’s standard eventStandard events are application-specific events that you dispatch in response to important player actions or milestones. Standard events have standardized names and defined parameter lists. More info
See in Glossary
functions.

Additional resources

Scripting with Adaptive Performance
Introduction to providers