Version: Unity 6.3 LTS (6000.3)
Language : English
World Space UI size and position examples
Optimize performance of moving elements at runtime

Performance consideration for runtime UI

This section describes how you can improve the performance for runtime UI.

Topic Description
Use usage hints to reduce draw calls and geometry regeneration Use usage hints to set how an element is used at runtime. Usage hints can reduce draw calls and avoid geometry regeneration.
Control textures of the dynamic atlas Use an atlas to reduce the number of batches broken by texture changes and achieve good performance.
Platform and mesh consideration Consider device capabilities and avoid mesh tessellation.

Additional resources

World Space UI size and position examples
Optimize performance of moving elements at runtime