Version: Unity 6.3 Beta (6000.3)
Language : English
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Asset package Asset Store publishing workflow

Publish an asset package on the Asset Store

You can upload your own assets to the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
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as an asset packageA collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the .unitypackage extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info
See in Glossary
(.unitypackage) that users can pay to download or use for free.

Topic Description
Asset package Asset Store publishing workflow Learn about the required steps to sell a package on Unity’s Asset Store.
Create or delete a package draft Add information about an Asset Store package to the publisher portal before you upload it.
Validate and upload assets to your package Test an Asset Store package in Unity before you upload it to the publisher portal.
Submit an Asset Store asset package for approval Send an Asset Store package to the Asset Store team to make sure it meets publication requirements.
Check the status of an Asset Store asset package Review the approval and publication status of an Asset Store package.
Asset Store asset package sales and revenue Receive and manage payment for Asset Store packages.
Update an asset package for the Asset Store Publish a new version of a package on the Asset Store.
Upgrade an asset package for the Asset Store Offer an upgrade of a package at a discount to existing customers.
Deprecate an asset package on the Asset Store Remove a package from Asset Store search results.

Additional resources

Add a user to a publisher profile
Asset package Asset Store publishing workflow