Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.
| Topic: | Description: |
|---|---|
| Applying 2D billboards for low LOD meshes | Understand how Unity uses Billboard Renderers and Billboard assets to create a 2D billboard for low-LOD rendering. |
| Billboard Renderer component reference | Explore the properties in the Billboard Renderer to to customize how Unity renders billboards and their interaction with lighting. |
| Billboard asset reference | Explore the properties in the Billboard asset. |
How you work with billboards depends on the render pipeline you use.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
|---|---|---|---|
| Billboard Renderer component | Yes. | Yes. Only with VFX Graph. |
Yes. |