Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlistElementDict.SetBoolean

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Declaration

public void SetBoolean(string key, bool val);

Parameters

key The key of the property.
val The value of the property.

Description

Convenience method to set a boolean property.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistSetBooleanExample { [PostProcessBuild] public static void SetBooleanExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Use SetBoolean to change the value of "UIRequiresPersistentWiFi" to "true" rootDict.SetBoolean("UIRequiresPersistentWiFi", true);

// Use SetBoolean to create a new Info.plist entry called "BooleanKey" with value set to "true" // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetBoolean("BooleanKey", true);

// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }