Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PlistElement.AsArray

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Declaration

public iOS.Xcode.PlistElementArray AsArray();

Returns

PlistElementArray The element as PlistElementArray.

Description

Convenience function to convert to array element.

The method is equivalent to (PlistElementArray) el. Throws exception if the element is not PlistElementArray.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistElementAsArrayExample { [PostProcessBuild] public static void AsArrayExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Retrieve the supported orientations entry (which is called "UISupportedInterfaceOrientations" in the plist) var orientations = rootDict["UISupportedInterfaceOrientations"];

// Use the AsArray helper method to convert the element to an array PlistElementArray orientationsArray = orientations.AsArray(); // Add Portrait and PortraitUpsideDown as additional supported orientations orientationsArray.AddString("UIInterfaceOrientationPortrait"); orientationsArray.AddString("UIInterfaceOrientationPortraitUpsideDown");

// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }