ext | The file extension. Note: A leading . is not necessary but is accepted. |
bool Returns true if the file can be built.
Checks if a file with the given extension can be built by Xcode.
Note: Returns true if the extension is not known by PBXProject.
using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_IsBuildable { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Specify file extension you want to check string extension = "txt";
// Check if the file extension can be built by Xcode bool isBuildable = PBXProject.IsBuildable(extension); Debug.Log("Extension " + extension + " " + (isBuildable ? "is" : "is not") + " buildable by Xcode"); } }