Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

PBXProject.AddCapability

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool AddCapability(string targetGuid, iOS.Xcode.PBXCapabilityType capability, string entitlementsFilePath, bool addOptionalFramework);

Parameters

targetGuid The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid.
capability The capability to enable.
entitlementsFilePath Path to the entitlements file to be used for this capability. Information regarding the contents of entitlements files can be found in Apple Documentation
addOptionalFramework Set this to true to indicate that this capability requires additional frameworks. Set it to false if no additional frameworks are required.

Returns

bool True if the capability was successfully added.

Description

Adds a target capability to the Xcode project.

This enables behavior based on the capability type. Some capabilities require additional setup within Xcode. For more control over the specific settings of capability, use the ProjectCapabilityManager class.

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_AddCapability { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUIDs for UnityFramework and Main targets string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Create an entitlements file for your capability string entitlementsFileName = "Example.entitlements";

PlistDocument plistDocument = new PlistDocument(); plistDocument.Create();

PlistElementDict rootDict = plistDocument.root; rootDict.SetString("com.apple.developer.applesignin", "Default");

plistDocument.WriteToFile(Path.Combine(pathToBuiltProject, entitlementsFileName));

// Add 'Sign in with Apple' capability to the proejct with the entitlements file specified pbxProject.AddCapability(mainTargetGuid, PBXCapabilityType.SignInWithApple, entitlementsFileName);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }

}