Version: Unity 6.1 Alpha (6000.1)
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TerrainLayer.normalScale

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public float normalScale;

Description

A float value that scales the normal vector. The minimum value is 0, the maximum value is 1.

Specifying a value of 0 neutrializes the normal vector ((0,0,1) in the tangent space). Specifying a value greater than 1 exaggerates the normal further from the neutral position.