Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

TerrainLayer.smoothnessSource

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public TerrainLayerSmoothnessSource smoothnessSource;

Description

Choose the source for smoothness value.

Used for choosing where smoothness value comes from when TerrainLayer.diffuseTexture has an alpha channel. Setting to TerrainLayerSmoothnessSource.Constant results in using the smoothness value set in TerrainLayer.smoothness. Setting to TerrainLayerSmoothnessSource.DiffuseAlphaChannel results in using smoothness value set from alpha channel of TerrainLayer.diffuseTexture.