Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

SerializedProperty.EqualContents

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Declaration

public static bool EqualContents(SerializedProperty x, SerializedProperty y);

Description

See if contained serialized properties are equal.

using UnityEditor;
using UnityEngine;

public class EqualContentsExample : ScriptableObject { public int m_A = 4; public int m_B = 4;

[MenuItem("Example/SerializedProperty EqualContents Example")] static void Example() { EqualContentsExample obj = ScriptableObject.CreateInstance<EqualContentsExample>(); SerializedObject serializedObject = new SerializedObject(obj);

SerializedProperty propertyA = serializedObject.FindProperty("m_A"); SerializedProperty propertyB = serializedObject.FindProperty("m_B");

// False because pointing to different properties Debug.Log("EqualContents : " + SerializedProperty.EqualContents(propertyA, propertyB));

// True because both have value 4 Debug.Log("DataEquals : " + SerializedProperty.DataEquals(propertyA, propertyB)); } }