See if contained serialized properties are equal.
using UnityEditor; using UnityEngine;
public class EqualContentsExample : ScriptableObject { public int m_A = 4; public int m_B = 4;
[MenuItem("Example/SerializedProperty EqualContents Example")] static void Example() { EqualContentsExample obj = ScriptableObject.CreateInstance<EqualContentsExample>(); SerializedObject serializedObject = new SerializedObject(obj);
SerializedProperty propertyA = serializedObject.FindProperty("m_A"); SerializedProperty propertyB = serializedObject.FindProperty("m_B");
// False because pointing to different properties Debug.Log("EqualContents : " + SerializedProperty.EqualContents(propertyA, propertyB));
// True because both have value 4 Debug.Log("DataEquals : " + SerializedProperty.DataEquals(propertyA, propertyB)); } }