Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

ScriptableObject.CreateInstance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static ScriptableObject CreateInstance(string className);

Declaration

public static ScriptableObject CreateInstance(Type type);

Parameters

className The type of the ScriptableObject to create, as the name of the type.
type The type of the ScriptableObject to create, as a System.Type instance.

Returns

ScriptableObject The created ScriptableObject.

Description

Creates an instance of a scriptable object.

To easily create a ScriptableObject instance that is bound to a .asset file via the Editor user interface, consider using CreateAssetMenuAttribute.


Declaration

public static T CreateInstance();

Returns

T The created ScriptableObject.

Description

Creates an instance of a scriptable object.

To easily create a ScriptableObject instance that is bound to a .asset file via the Editor user interface, consider using CreateAssetMenuAttribute.