The offset of the main texture.
By default, Unity considers a texture with the property name name "_MainTex"
to be the main texture. Use the [MainTexture]
ShaderLab Properties attribute to make Unity consider a texture with a different property name to be the main texture.
This is the same as calling Material.GetTextureOffset or Material.SetTextureOffset with the property name of the main texture as a parameter.
Additional resources: SetTextureOffset, GetTextureOffset, ShaderLab: Properties, ShaderPropertyFlags.MainTexture.
using UnityEngine;
public class Example : MonoBehaviour { // Scroll the main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { float offset = Time.time * scrollSpeed; rend.material.mainTextureOffset = new Vector2(offset, 0); } }