Material.GetTextureOffset

Switch to Manual

Declaration

public Vector2 GetTextureOffset(string name);

Declaration

public Vector2 GetTextureOffset(int nameID);

Parameters

nameID The name ID of the property retrieved by Shader.PropertyToID.
name The name of the property.

Description

Gets the placement offset of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

Additional resources: mainTextureOffset property, SetTextureOffset.


Did you find this page useful? Please give it a rating: