Suggest a change
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close
Switch to Manual
Declaration
public bool HasProperty(string name);
Declaration
public bool HasProperty(int nameID);
Parameters
nameID |
The name ID of the property. Use Shader.PropertyToID to get this ID. |
name |
The name of the property. |
Returns
bool
Returns true if the ShaderLab file assigned to the Material has this property.
Description
Checks if the ShaderLab file assigned to the Material has a property with the given name.