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Declaration
public bool HasBuffer(string name);
Declaration
public bool HasBuffer(int nameID);
Parameters
name |
The name of the property. |
nameID |
The name ID of the property. Use Shader.PropertyToID to get this ID. |
Returns
bool
Returns true if the ShaderLab file assigned to the Material has this property.
Description
Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.