Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

Material.HasBuffer

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Declaration

public bool HasBuffer(string name);

Declaration

public bool HasBuffer(int nameID);

Parameters

name The name of the property.
nameID The name ID of the property. Use Shader.PropertyToID to get this ID.

Returns

bool Returns true if the ShaderLab file assigned to the Material has this property.

Description

Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name.