Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HandleUtility.WorldToGUIPointWithDepth

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Vector3 WorldToGUIPointWithDepth(Vector3 world);

Parameters

world Point in world space.

Returns

Vector3 A Vector3 where the x and y values relate to the 2D GUI position. The z value is the distance in world units from the camera.

Description

Convert a world space point to a 2D GUI position.

Uses the current camera to calculate the projection.

Additional resources: WorldToGUIPoint. GUIPointToWorldRay, RaySnap.