Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

HandleUtility.GUIPointToWorldRay

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Declaration

public static Ray GUIPointToWorldRay(Vector2 position);

Description

Convert 2D GUI position to a world space ray.

Uses the current camera to calculate the ray.

Additional resources: WorldToGUIPoint, RaySnap.