Version: Unity 6.1 Alpha (6000.1)
LanguageEnglish
  • C#

AssetDatabase.MoveAsset

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Declaration

public static string MoveAsset(string oldPath, string newPath);

Parameters

oldPath The path where the asset currently resides.
newPath The path which the asset should be moved to.

Returns

string An empty string if the asset has been successfully moved, otherwise an error message.

Description

Move an asset file (or folder) from one folder to another.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Move All Scenes To 'Scenes' Folder")] static void MoveScenes() { foreach (var asset in AssetDatabase.FindAssets("t: Scene")) { var path = AssetDatabase.GUIDToAssetPath(asset); var assetName = AssetDatabase.LoadMainAssetAtPath(path).name; AssetDatabase.MoveAsset(path, $"Assets/Scenes/{assetName}.unity"); } } }