Choose a prebuilt shader in URP
Assign a channel-packed texture to a URP material
Assign a shader to a material in URP
To select and use a Shader:
- In your Project, create or find the Material you want to use the Shader on. Select the Material. A Material Inspector window opens.
- Click Shader, and select Universal Render Pipeline, then the shader you want to use.
Additional resources
Choose a prebuilt shader in URP
Assign a channel-packed texture to a URP material