Version: Unity 6.0 (6000.0)
Language : English
Choose a prebuilt shader in URP
Assign a channel-packed texture to a URP material

Assign a shader to a material in URP

To select and use a Shader:

  1. In your Project, create or find the Material you want to use the Shader on. Select the Material. A Material Inspector window opens.
  2. Click Shader, and select Universal Render Pipeline, then the shader you want to use.

Additional resources

Choose a prebuilt shader in URP
Assign a channel-packed texture to a URP material