Resources for outputting and reading a texture with data about object motion in the camera view.
| Page | Description |
|---|---|
| Introduction to motion vectors | Learn about how URP calculates the frame-to-frame screen-space movement of surface fragments. |
| Built-in shader support for motion vectors | Learn about which types of motion different shader types support for calculating motion vectors. |
| Motion vectors render pass | Understand how the MotionVectors render pass renders the motion vector texture. |
| Output a motion vector texture in a custom shader | Render a motion vector texture in a custom shader. |
| Sample motion vectors in a shader | Request the motion vector texture as an input in a custom shader. |
| Troubleshooting motion vectors | Solve common issues with motion vectors, for example visual artefacts. |
| Motion Vectors settings in the MeshRenderer component window reference | Explore the properties in the Motion Vectors settings to specify how a GameObject contributes to a motion vector texture. |