Strategies and resources for applying level of detail (LOD) techniques to meshes, to reduce the number of GPU operations that Unity requires to render distant meshes.
This section contains information on LOD techniques for meshes. For information on LOD techniques for shaders, see SubShader LOD value.
| Topic | Description |
|---|---|
| Mesh LOD in Unity | Understand level of detail (LOD) and LOD levels for meshes, and how LOD techniques can improve performance. |
| Configure mesh LOD | Configure mesh-specific and project-wide LOD settings. |
| Import a mesh with LOD settings | Import meshes with LOD levels from third-party applications into Unity and retain their LOD settings. |
| LOD Group component reference | Explore the properties and settings in the LOD Group component to manage level of detail on a mesh. |
| 2D images for low level of detail (LOD) | Techniques and resources for using 2D billboards to simplify 3D meshes that are far away. |