This page describes the sprite asset properties.
| Property | Description |
|---|---|
| Update Sprite Asset | Sync the sprite asset with the latest changes in the Sprite Editor window. |
| Property | Description |
|---|---|
| Sprite Atlas | A reference to the sprite asset’s source texture. |
| Default Material | A reference to the sprite asset’s material, which it uses to render sprites. |
When a glyph doesn’t exist in this sprite asset, TextCore searches the fallback sprite assets list for the missing glyph.
| Property | Description |
|---|---|
| Fallback Sprite Asset List | This is the local fallback list. The local fallback list has precedence over the global fallback list set in the UITK Text Settings asset. You can add or remove a sprite asset in the fallback list. You can also drag the handles on the left side of any sprite asset to reorder the list. |
Manage the sprites in this asset.
| Property | Description |
|---|---|
| Index | Unique index ID for the sprite, based on its position in the list. You can use it to reference the sprite in the <sprite> rich text tag. |
| Unicode | Unicode for the sprite. For more information, refer to Assign and use Unicode for a sprite. |
| Name | Unique name for the sprite. You can use it to reference the sprite in the <sprite> rich text tag. |
Manage the glyphs in this asset.
| Property | Description |
|---|---|
| Glyph Rect | Define the rectangular area that the character occupies in the sprite atlas.
|
| Glyph Metrics | Metrics for the sprite.
|
Offsets and scale settings for all sprites in the asset.
| Property | Description |
|---|---|
| OX, OY | Control the placement of the sprite, defined at its top-left corner relative to its origin on the baseline. |
| ADV | How far to advance along the baseline to place the next sprite. |
| SF | Adjust the size of the sprite. |