It is important to be able to view the lightmap UVs that are being used, and Unity has a visualization tool to help you with this. First, open the Lighting window (menu: Window > Rendering > Lighting) and tick the Auto checkbox at the bottom. This ensures that your bake and precompute are up-to-date, and outputs the data that is needed to view the UVs. Wait for the process to finish (this can take some time for large or complex Scenes).
To see the UVs for the Realtime Global Illumination system:
This displays the UV layout for the real-time lightmap of the selected instance of this Mesh.
Unity packs multiple UV layouts with their UV charts into a UV atlas, which Unity turns into the real-time lightmap texture. Some of the charts you see might actually belong to other GameObjects.
To see the UVs for the Baked Global Illumination system:
As you can see, the baked UV layouts are very different to the precomputed real-time UV layouts. This is because the requirements for baked and precomputed real-time UVs are different.
You can customize the colors that the lightmap UV preview uses. For more information, refer to Lightmap Preview color preferences.