Resources on choosing whether Unity calculates global illumination in real time, or stores baked lighting in a build.
| Page | Description |
|---|---|
| Lighting data | Resources for how Unity stores lighting data and visibility data for lightmapping, Light Probes, and Reflection Probes. |
| Precalculating surface lighting with lightmaps | Resources for improving performance by setting up Unity to do complicated lighting calculations ahead of time. |
| Precalculating indirect light with Light Probes | Resources and techniques for using Light Probes to store the light at specific points in a scene. |
| Save and load lighting settings with Lightmap Parameters Assets | Create and assign lighting settings to scenes or GameObjects, for example to swap between indoor and outdoor lighting. |