Legacy Documentation: Version 5.6 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.CrossFadeInFixedTime

public void CrossFadeInFixedTime(string stateName, float transitionDuration, int layer = -1, float fixedTime = 0.0f);
public void CrossFadeInFixedTime(int stateNameHash, float transitionDuration, int layer = -1, float fixedTime = 0.0f);