Legacy Documentation: Version 5.6 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.Play

public void Play(string stateName, int layer = -1, float normalizedTime = float.NegativeInfinity);
public void Play(int stateNameHash, int layer = -1, float normalizedTime = float.NegativeInfinity);