Legacy Documentation: Version 5.6 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

AnimatorControllerPlayable.PlayInFixedTime

public void PlayInFixedTime(string stateName, int layer = -1, float fixedTime = float.NegativeInfinity);
public void PlayInFixedTime(int stateNameHash, int layer = -1, float fixedTime = float.NegativeInfinity);