scene | The Scene to be closed/removed. |
removeScene | Bool flag to indicate if the Scene should be removed after closing. |
bool Returns true if the Scene is closed/removed.
Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager.
#pragma strict import UnityEditor.SceneManagement; import UnityEngine.SceneManagement;
class ExampleClass { function Example() { EditorSceneManager.CloseScene(SceneManager.GetSceneByName("Title Screen"),true); } }
using UnityEngine; using System.Collections; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement;
public class ExampleClass { void Example() { EditorSceneManager.CloseScene(SceneManager.GetSceneByName("Title Screen"),true); } }