Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function SaveCurrentModifiedScenesIfUserWantsTo(): bool;
public static bool SaveCurrentModifiedScenesIfUserWantsTo();

Returns

bool Whether the user chose to save the Scene (true) or pressed cancel (false).

Description

Ask the user if they want to save the the modified Scene(s).

You might want to call this before opening another Scene or creating a new Scene. A return value of true indicates that you may continue. A return value of false indicates that the user cancelled the operation and you should not Open another Scene.