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MustExtensions.MustBeApproximatelyEqual

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public static function MustBeApproximatelyEqual(actual: float, expected: float): void;
public static void MustBeApproximatelyEqual(float actual, float expected);
public static function MustBeApproximatelyEqual(actual: float, expected: float, message: string): void;
public static void MustBeApproximatelyEqual(float actual, float expected, string message);
public static function MustBeApproximatelyEqual(actual: float, expected: float, tolerance: float): void;
public static void MustBeApproximatelyEqual(float actual, float expected, float tolerance);
public static function MustBeApproximatelyEqual(actual: float, expected: float, tolerance: float, message: string): void;
public static void MustBeApproximatelyEqual(float actual, float expected, float tolerance, string message);

Parameters

Description

An extension method for Assert.AreApproximatelyEqual.

#pragma strict
public class AssertionExampleClass extends MonoBehaviour {
	function Update() {
		//Unless specified, default error tolerance will be used.
		transform.position.x.MustBeApproximatelyEqual(0.0f);
		transform.position.y.MustBeApproximatelyEqual(0.0f);
		transform.position.z.MustBeApproximatelyEqual(0.0f);
	}
}
public class AssertionExampleClass : MonoBehaviour {
        void Update () {
                //Make sure the position of the GameObject is always in the center of the scene.
                //MustBeApproximatelyEqual should be used for comparing floating point variables.
                //Unless specified, default error tolerance will be used.
                transform.position.x.MustBeApproximatelyEqual(0.0f);
                transform.position.y.MustBeApproximatelyEqual(0.0f);
                transform.position.z.MustBeApproximatelyEqual(0.0f);
        }
}