Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WebCamTexture.Pause

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function Pause(): void;
public void Pause();
public def Pause() as void

Description

Pauses the camera.

Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.

	// Starts a camera and assigns the texture to the current renderer.
	// It pauses the camera when the "Pause" button is released
	function Start () {
		var webcamTexture : WebCamTexture = WebCamTexture();
		renderer.material.mainTexture = webcamTexture;
		webcamTexture.Play();
	}
	function OnGUI() {
		if(webcamTexture.isPlaying) {
			if(GUILayout.Button("Pause")){
				webcamTexture.Pause();
			}
		}
		else {
			if(GUILayout.Button("Play")){
				webcamTexture.Play();
			}
		}
	}
no example available in C#
no example available in Boo