Pauses the camera.
Note that if you want to use WebCamTextures in the web player, you need to get the user's permission to do so. Call Application.RequestUserAuthorization before creating a WebCamTexture.
// Starts a camera and assigns the texture to the current renderer. // It pauses the camera when the "Pause" button is released function Start () { var webcamTexture : WebCamTexture = WebCamTexture(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } function OnGUI() { if(webcamTexture.isPlaying) { if(GUILayout.Button("Pause")){ webcamTexture.Pause(); } } else { if(GUILayout.Button("Play")){ webcamTexture.Play(); } } }
no example available in C#
no example available in Boo