This function is called when the object is loaded.
function OnEnable () { print("script was enabled"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnEnable() { print("script was enabled"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnEnable() as void: print('script was enabled')
OnEnable cannot be a co-routine.