This function is called when the scriptable object will be destroyed.
function OnDestroy () { print("Script was destroyed"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnDestroy() { print("Script was destroyed"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnDestroy() as void: print('Script was destroyed')
OnDestroy cannot be a co-routine.